Notes
Thoughts, build logs, and lessons while shipping products.
- A Summer of Building Less and Running More
I barely published anything this summer. Instead, I ran almost every day, worked on Tiny Harvest, and accidentally took a break from my usual routine.
- The Quarter Where I Built Almost Nothing
Tiny Harvest was growing, YouTube was changing, and life felt uncertain. A reflection on the quarter where I built almost nothing.
- Why I Use In-App Purchases in My Mobile Game
Every player hates pay-to-win. Every indie dev fears it. So why do I still use in-app purchases in my game Tiny Harvest?
- I don't want to play the game anymore
What it feels like on the other side of a creator career.